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西班牙的视频游戏产业营业额飞速增长,今年该行业创造8700多个工作岗位|出海西班牙游戏岛群第8期

2020-03-08 16:45:10

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西班牙的视频游戏行业正经历着营业额和就业方面最辉煌的时刻之一,今年该行业创造了8700多个工作岗位。

 

此外,西班牙视频游戏协会(AEVI)强调指出,2017年产生了超过13.59亿欧元,比往年增长了17%,预计到2018年,这些数字只会增加。

 

与往年相比,营业额的增长意味着西班牙已将自己定位为世界上视频游戏消费量最高的第九个国家,仅次于中国,美国,日本,德国,英国,韩国,法国和加拿大的数字娱乐门户网站NewZoo表示。

 

西班牙视频游戏行业

 

另一方面,根据DEV编写的《西班牙视频游戏发展白皮书》,在就业方面,西班牙63%的视频游戏公司表示他们在寻找合格员工方面遇到困难。

 

白皮书指出,该行业成功的关键在于其不断持续发展,适应消费者口味,创造并引领新趋势的能力。

 

能够从游戏玩家那里学习并适应他们需求的公司的兴起就证明了这一点,例如 加利福尼亚以外的Sizzle就是这样,该公司利用AI来自动检测流媒体游戏中的动作要点和最重要的时刻,因此粉丝可以在短短5分钟内观看整整20分钟的Fortnite游戏,而这只专注于动作。

 

西班牙视频游戏行业

穆拉里·拉朱(Murali Raju

 

有成千上万的粉丝希望直播时间少于8小时,但比3分钟精彩片段更深入。Sizzle的联合创始人兼首席执行官Murali Raju通过The Sociable说:我们的Beta测试人员对我们5分钟的精简游戏格式感到非常兴奋,因为他们现在可以在50分钟内观看完整的6小时的10场游戏 

 

在视频游戏领域,西班牙的工作概况千差万别,但根据DeustoFormación的数据,主导的领域是设计与开发2017-2018年课程招收了180多名学生。

 

在持续不断的质量培训的基础上,已经有58,000多名学生在DeustoFormación进行了研究,这从根本上是实用的。其课程的领域侧重于与业务和ICT领域相关性更高的能力,知识和技能的发展。

 

巴塞罗那盛开

根据DEV的说法,巴塞罗那近年来在国内和国际上都被定位为视频游戏行业的吸引力之地,不仅因为其地理位置优越,而且还因为它成功开发了一个生态系统,该产业为该行业提供了动力并取得了重要的成功。

 

从这个意义上讲,值得一提的是社交点(Social Point),这是一家加泰罗尼亚语的创业公司,最近被美国公司Take-Two Interactive2.76亿美元的价格收购。

 

此外,巴塞罗那已被大型公司和国际开发工作室选中,它们已经在该市建立了总部,包括育碧,GameloftKingZeptolab,以及最近的ScopelyRiot Games。这些大公司的增长极大地促进了Catalunya在全国营业额中的地位。

 

另一方面,就业分布的演变表明,就业分布越来越集中在马德里和加泰罗尼亚社区。

 


西班牙游戏主题活动分享报名

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Spain’s video game industry is experiencing a boom in jobs, turnover


The video game industry in Spain is experiencing one of its best moments in terms of turnover and employment, and this year the industry generated more than 8,700 jobs.

 

Additionally, the Spanish Video Game Association (AEVI) highlighted that in 2017 more than 1,359 million euros were generated, which was 17% more than in previous years, and it is expected that for 2018 these numbers will only increase.

 

The increase in turnover compared to previous years means that Spain has positioned itself as the ninth country with the highest consumption of video games in the world, behind major powers such as China, the United States, Japan, Germany, the United Kingdom, Korea, France and Canada, according to NewZoo, a portal specialized in digital entertainment.

 

spain video game industry

 

On the other hand, at the level of employment, 63% of video game companies in Spain say they have problems finding qualified staff, according to the White Paper on the Spanish Development of Video Games prepared by DEV.

 

According to the White Paper, “The key to the success of this industry lies in its ability to evolve constantly and quickly, and to adapt to the tastes of consumers, creating and leading new trends.”

 

This is evidenced by the emergence of companies that are able to learn from gamers and adapt to their needs, as is the case with Sizzle out of California, which leverages AI to automatically detect the action highlights and most important moments in a game that is streamed, so fans can watch a full 20 minute Fortnite game in just 5 minutes that concentrates on just the action.

 

spain video game industry

Murali Raju

 

“There are millions of fans that want something shorter than an 8 hour livestream, but more in-depth than a 3 minute highlight reel. Our beta testers have been very excited by our 5 minute condensed game format, since they can now watch a full 6 hour stream of 10 games played within 50 minutes,” said Murali Raju, Co-Founder and CEO of Sizzle, via The Sociable.

 

In the field of video games, the profiles of work in Spain are very varied, but according to data by Deusto Formación the profile that dominates is “Design and Development” with more than 180 students enrolled in the course 2017-2018.

 

More than 58,000 students have already studied with Deusto Formación, based on continuous quality training, which is fundamentally practical. The areas that make up its courses focus on the development of competencies, knowledge and skills of greater relevance in the business and ICT field.

 

Barcelona Blooming

Barcelona has been positioned in recent years, both nationally and internationally, as an attractive place for the video game sector, both for its geographical location and for having successfully developed an ecosystem that has fueled the industry and generated cases of important successes, according to DEV.

 

In this sense, it is worth mentioning Social Point, a Catalan startup that has recently been acquired by the US company Take-Two Interactive for 276 million dollars.

 

In addition, Barcelona has been chosen by large companies and international development studios, which have established their headquarters in the city, including Ubisoft, Gameloft, King, Zeptolab and, recently, Scopely and Riot Games. The growth experienced by these large companies contributes significantly to the weight of Catalunya in the national turnover.

 

On the other hand, the evolution of the distribution of employment reveals that it is concentrating more and more in the Communities of Madrid and Catalunya.


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