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Nioh 2游戏团队为重返日本最伟大的动作游戏工作室之一而做足准备! |出海日本游戏岛群第212期

2020-02-08 19:52:10

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林佑介对2020年东京夏季奥运会感到兴奋。 “我想亲自去看奥运会,但是要买票真是太难了,”他一边挥拳,一边告诉我。鉴于日本是今年的东道主,因此他对国际体育盛事的渴望可能与日本其他所有人一样。但是,作为忍者队的总裁,林志豪拥有既得利益。

 

他的工作室以《忍者外传》,《死或生》和《尼奥》闻名。这些是需要几乎运动表现才能掌握的游戏。快速的拇指需要对仅用几帧就能收到的攻击做出反应。必须记住组合,以使它们成为第二自然。这个想法是模仿在屏幕上控制的战士,忍者和武士的技能。跟不上?准备受到严惩。

 

Hayashi希望将自己的时间花在虚拟舞台上,从而在现实中看到那种身体表现的极端壮举。除此之外,还有更多。反映了PlatinumGames总裁佐藤贤一(Kenichi Sato)的情绪,佐藤贤一(Kenichi Sato)表示,他计划利用东京奥运会“以吸引世界各地的球迷的关注”,高兴地邀请国际赛事将其带给日本。他谈到即将到来的东京奥运会时说:“很高兴能看到越来越多的西方游客。”

 

             

 

Hayashi在准备推出Nioh 2时说了这一点,Maohcore RPG具有日本历史和文化的突出特点,但以吸引西方玩家的方式展示了它。他告诉我:“我们主要为日本观众制作了Nioh 1,但我们了解到它在西方国家确实非常有效。” Nioh于2017年发布,受到了日本以外地区人的好评,这使忍者队感到惊讶。忍者团队得知其主要观众位于日本以外,因此知道将其吸引到Nioh的原因。工作室发现的东西导致它改变了Nioh 2的风格。

 

续集比起第一部游戏,更像是日本战国时代及其文化的有趣导游。游戏的日本性已经为其国际粉丝提供了增强,因为这正是他们想要的。 Hayashi说:“类似于日本的历史,我们在日本的学校学习,而妖怪是日本的民间传说,所以我们已经很熟悉,这是我们已经知道的东西。” “我觉得在日本真正熟悉的东西往往不乏味,但对日本来说太本地化了。但是我们希望保持这一形象,以此作为Nioh的身份,以吸引西方。”

 

吸引那些不熟悉日本共同性的人,首先意味着极大地扩大了续集中妖怪的范围。毕竟,凭借它们扭曲的形状,它们很容易成为Nioh演员表中最引人注目的对象。忍者团队在这次冒险中被宠坏了。回顾古代古卷,听听民间传说,您会发现洋洋会用长舌舔污秽,火球和轮子中出现的人头,以及想要骨骼复仇的巨大不死骷髅。忍者团队希望Nioh 2中丰富的超自然怪物能够为游戏带来新鲜感,从而激发可能是首次遇到它们的玩家。

 

             

 

Nioh 2的真实历史环境极富戏剧性,但日语同样如此。 它仅次于恶魔,但Hayashi希望有些人欣赏忍者团队为奠定Nioh 2的神秘性所做的努力。 Hayashi说:“我们参考了现实生活中的事件并说明了现实中的武士,但我们不想将其强加给玩家。” “如果他们只是玩游戏并体验世界并探索故事,那么他们就会学到很棒的新东西。 历史部分非常准确和真实,因此可以进行教育,但这不是Nioh的最重要部分。”如果您是真实性的忠实拥护者,那么更好的消息是Hayashi向我证实您将 能够在游戏中的英语和日语声音之间切换。



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Nioh 2 interview – Team Ninja’s fight to return as one of the great Japanese action game studios

 

Yosuke Hayashi is excited about the 2020 Summer Olympics in Tokyo. “I want to go see the Olympics in person but getting the tickets is just so hard,” he tells me while balling his fists in front of his face. His eagerness for the international sports event may be on par with everyone else in Japan given that the country is hosting it this year. But, as the president of Team Ninja, Hayashi has a vested interest.

 

His studio is known for Ninja Gaiden, Dead or Alive, and Nioh. These are games that demand an almost athletic performance to master. Quick thumbs need to react to attacks that are telegraphed in as little as a couple of frames. Combos must be memorised so that they become second nature. The idea is to mimic the skill of the fighters, ninjas, and samurai being controlled on the screen. Can’t keep up? Prepare to be punished severely.

 

It makes sense that Hayashi would want to see the kind of extreme feats of bodily performance in reality that he spends his time directing on virtual stages. But there’s more to it than that. Reflecting the sentiment of PlatinumGames president Kenichi Sato, who said he plans on leveraging the Tokyo Olympics “to get attention from fans around the world,” Hayashi happily invites the international attention the event brings to Japan. “It’s so nice to see more and more visitors from the West,” he says about the impending Tokyo Olympics.

 

Hayashi says this as he prepares to launch Nioh 2, a masocore RPG that prominently features Japanese history and culture, but presents it in a way that’s meant to appeal to Western players. “We made Nioh 1 for a Japanese audience primarily, but we learned that it worked really well in the West,” he tells me. Nioh, released in 2017, was received better by people outside of Japan, which came as a surprise to Team Ninja. Learning that its main audience lies outside of Japan has led Team Ninja to find out what it is that drew them to Nioh. What the studio discovered caused it to change tack for Nioh 2.

 

The sequel is more of an entertaining tour guide of Sengoku-era Japan and its culture than the first game. The Japaneseness of the game has been amped up for its international fans, as that’s what they seem to want. “Something like Japanese history, we learn at school in Japan, and yokai are Japanese folklore, so it’s something we already know, we are very familiar with,” Hayashi says. “I felt that something really familiar in Japan tends to be, not boring, but too local to Japan. But we wanted to keep that as Nioh’s identity, to appeal to the West.”

 

Appealing to those not familiar with Japanese commonalities has meant, first and foremost, greatly expanding the range of yokai in the sequel. With their monstrously twisted forms, they are, after all, easily the most easily eye-catching of Nioh’s cast. Team Ninja has been spoiled for choice in this venture. Go back through ancient scrolls and listen to folktales, and you’ll discover yokai that lick up filth with long tongues, human heads that appear in fireballs and wheels, and huge undead skeletons seeking bony revenge. Team Ninja hopes the wealth of supernatural monsters in Nioh 2 gives the game a freshness that will excite players who may be encountering them for the first time.

 

ess dramatic, but no less Japanese, is Nioh 2’s authentic historical setting. It plays second fiddle to the cast of demons, but Hayashi hopes there are those who appreciate the effort Team Ninja put into grounding Nioh 2’s mysticism. “We reference the real-life events and illustrate the real-life samurais, but we don’t want to force that on to the players,” Hayashi says. “If they just play the game and experience the world and explore the story, if they learn something new that’s great. The history part is quite accurate and authentic so it can be educational, but that is not the most important part of Nioh.” If you’re a stickler for authenticity then the even better news is that Hayashi confirms to me that you’ll be able to switch between the English and Japanese voices in the game.

 

 


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