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德国放宽对纳粹符号在游戏业中的应用 |出海德国游戏岛群第3期

2020-02-01 22:07:19

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MachineGames的《 Wolfenstein IIThe New Colossus》即将结束,在其中,BJ Blazkowicz必须扮演电影试镜的演员。当然,这是渗透到纳粹军事基地的危险计划的一部分。军事基地在金星。这部电影的制片人是病态的老年阿道夫·希特勒。

 

这是一首漆黑,令人发指的滑稽讽刺作品,也是2017年最好的游戏之一中的最佳时刻。当然,除非您在德国购买了Wolfenstein II,在这种情况下,这种辉煌的表现将有很大不同:没有希特勒,无sw,没有反犹太偏执狂。

 

在德国,视频游戏可以描绘许多事物,但不能描绘历史那部分的事件,图标或符号。

 

这不只是符号。不允许纳粹旗帜,希特勒致敬或描述希特勒

 

这不只是sw字,” 代表德国游戏产业Game总经理Felix Falk说。这是纳粹时代的许多符号和内容,用于电影或书籍中-例如迅达的名单,或诸如安妮·弗兰克的日记之类的其他故事-但游戏中不允许使用相同的符号。

 

这不仅仅是象征。纳粹旗帜,希特勒致敬或希特勒的描绘都是不允许的……当《德军总部II:新巨像》问世时,报纸和杂志上的辩论颇为激烈,他们改变了整个故事。

 

福克(Falk)是争夺游戏成为与电影和文学同等的众多人之一,当它成为围绕德国历史这一章的社会话语的一部分时。确实,这是一场斗争-整洁地-始于1992年的《德军总部》发行。

 

福尔克说:原因是因为《德军总部3D》。90年代曾有法院判决。多年来,这一直是该法规所提及的内容。

 

现在正在改变。

 

您没看错。经过二十多年的稳步发展,Game宣布德国当局将允许娱乐软件自我监管机构(USK)为具有违宪组织符号的视频游戏指定年龄等级-86a条所定义的组织的《德国刑法典》,其中肯定肯定包括sw字,希特勒小胡子和纳粹分子。尽管最近发生的事件预示着变革即将到来,但要夸大这一天对于Falk,他的团队以及在德国作为一种文化形式的游戏地位而言,是很难的。

 

当被问及经过如此漫长的过程之后,德国当局最终动摇了什么时,这是两件事。” “第一个是对游戏的法律认知。第二个是对社会游戏的认知,我们已经采取了巨大措施。目前,在德国,围绕游戏潜力的讨论比其他国家开放得多。在过去的几年中一直领先。

 

这是充分认识游戏潜力的一系列步骤中的最后一步。这是难题中最后缺少的东西

 

为了做到这一点,Gamescom一直是一个很好的舞台。我们让总理安格拉·默克尔(Angela Merkel [ 参加2017年展会 ]。去年我们有150多名政治人物。那是这个过程的顶峰持续多年,对游戏的看法发生了变化,与此同时,对游戏的法律看法也发生了变化。

最后的结局:我们给联邦司法部长和负责任的联邦国家青年保护局的信已迈出了最后一步……这对我们非常重要,因为这是一系列行动中的最后一步。充分认识游戏潜力的步骤,这是难题中最后缺少的一件事。

 

最终,没有进行激烈而激烈的辩论,而是花时间向人们展示游戏可以做什么,这是成功的。WolfensteinAAA冠军以及许多独立游戏冠军在这场辩论中展示了哪些游戏可以做出贡献-尤其是因为我们可以比电影更好地影响年轻一代。

 

福克使一件事很清楚。此更改并不表示对包含纳粹符号和图像的游戏,或与任何其他违宪组织相关的游戏敞开大门。USK将根据具体情况对所有游戏进行评估,以确定《德国刑法》第86条中的社会适当性条款是否适用-本质上,内容是艺术性的还是科学性的目的,或描绘当前或历史事件。

 

他说:现在的决定并不意味着下一届《德军总部》(Wolfenstein)或任何即将发行的书名将获得带有这些符号的美国海军的年龄等级。” “这总是与情境有关,而且总是一个人的决定-视具体情况而定。

 

游戏不会被视为电影,因为它们是不同的-这就是为什么我们也有不同的年龄分级机构,即USK。他们是游戏及其互动性的专家...他们已经看到了游戏与其他游戏的平等性媒体形式由来已久,我认为他们很高兴能够-最终-考虑到这一点。

 

面对歧视,种族主义和反犹太主义的趋势,我们希望成为社会讨论的一部分

 

但是,当然会进行讨论。在案例中没有实践。他们已经开始创建一些标准,但是最终,在更多案例发展之后,它将以更多的标准来实现。这将是一个过程。

 

从理论上讲,贝塞斯达现在可以重新提交原始形式的《德军总部2》,但福尔克不确定出版商是否会选择修改其后部目录。尤其重要的是,如前所述,没有任何游戏可以保证获得评级,而只有长期考虑到其他文化形式的考虑程度。

 

福尔克说:这将取决于美国海军的委员会。” “根据具体情况,在接下来的几个月和几年中,他们将开展工作,这是他们的工作。我想我们会在其中涉及一些案例,而其中有些涉及其中。在接下来的几个案例中,这将很有趣。几年来,就像在电影中已经看到的那样;有些电影被允许带有这些符号,而有些电影因为不被允许而没有投放市场。

 

在德国,我们有责任认真认真地审视我们的历史这一部分。法律仍然说,而且将要说很多年,说,用纳粹符号充斥市场并不是我们想要的-这是被禁止的。在社会上,关于局限性在哪里总是存在一个讨论。

 

这里采取的重要步骤是,游戏不再受到德国其他艺术形式所没有的限制。福克指出,游戏现在可以参加讨论,其中对过去和违宪组织的引用可以提供急需的见解;随着时间的流逝,讨论变得越来越必要。

 

对我们而言,重要的不仅仅是因为我们希望在平等角色方面得到认可,而且因为我们希望成为社会讨论的一部分-面对在德国和德国的歧视,种族主义和反犹太主义倾向。全世界。

 

作为一种艺术形式,我们有责任为一个开放和包容的社会代言,我们可以在我们的游戏中做到这一点。



德国游戏主题活动分享报名

       游戏.jpg       



"Flooding the market with Nazi symbols is not something we want"

There is a sequence towards the end of MachineGames' Wolfenstein II: The New Colossus, in which B.J. Blazkowicz must pose as an actor to audition for a film. It is a ruse, of course, part of a dangerous plan to infiltrate a Nazi military base. The military base is on Venus. The film's producer is a diseased, senile Adolf Hitler.

It is a pitch dark and scabrously funny piece of satire, and the best moment in one of the best games of 2017. Unless, of course, you purchased Wolfenstein II in Germany, in which case this brilliant sequence would have played out very differently: no Hitler, no swastikas, no anti-semitic paranoia.

In Germany, video games are able to depict many things, but they can't depict the events, icons or symbols of that part of history.

"It's more than just symbols. Nazi flags, the Hitler salute or the depiction of Hitler wasn't allowed"

"It's not just swastikas," says Felix Falk, managing director of Game, an organisation that represents the German games industry. "It's a number of symbols and contents from that Nazi era, which are used in films or books - like Schindler's List, or other stories like The Diary of Anne Frank - but the same symbols would not be allowed in games.

"It's more than just symbols. Nazi flags, the Hitler salute or the depiction of Hitler wasn't allowed... This was quite a big debate in the newspapers and magazines when Wolfenstein II: The New Colossus came out, and they changed the whole story around."

Falk is one of many people who have fought for games to be regarded as equal to film and literature when it comes to being part of the "social discourse" around that chapter of German history. Indeed, it is a struggle that started - neatly enough - with the release of the very first Wolfenstein game in 1992.

"The reason was because of Wolfenstein 3D," says Falk. "There was a court decision in the 90s. That's what the regulation has been referring to for years and years.

"And now it's changing."

You read that correctly. After more than two decades of steady progress, Game has announced that the German authorities will allow the Entertainment Software Self-Regulation Body (USK) to assign age-ratings to video games that feature "symbols of unconstitutional organisations" - organisations defined by section 86a of the German Criminal Code, which very definitely includes swastikas, Hitler moustaches, and Nazis in general. While recent events provided some indication that change was coming, it's difficult to overstate just how big a day this is for Falk, his team, and the standing of games as a cultural form in Germany.

"It's two things," Falk says, when asked about what ultimately swayed the German authorities after such a long process. "One is the legal perception of it. The second is the perception of games in society, and there we have taken huge steps. Right now, in Germany, the discussion around the potential of games is much more open than in other countries, which have been ahead in the last years.

"It is the last in a series of steps to have full recognition of the potential of games. It was the last thing missing in the puzzle"

"And Gamescom has been a great stage for that, to make this happen. We had the Chancellor, Angela Merkel [attend the show in 2017]. We had more than 150 politicians last year. That was the peak of a process that had been going on for years and years. The perception of games has changed, and with this, also, the legal perception of it has changed.

"And the final end: a letter of ours to the Federal Minister of Justice and to the responsible Supreme Youth Protection Authority of the Federal States made the final step... It is very important for us because it is the last in a series of steps to have the full recognition of the potential of games. It was the last thing that was missing in the puzzle.

"In the end, it was successful not to have a loud and pushy debate about it, but to take time and show people what games can do. Wolfenstein and AAA titles, as well as many indie titles, have shown in this debate what games can contribute - especially because we can reach younger generations much better than film, for example."

Falk makes one thing very clear, however; this change does not represent an open door to games that involve Nazi symbols and iconography, or those associated with any other "unconstitutional organisations." All games will be assessed on a "case-by-case basis" by the USK to determine if the "social adequacy clause" in section 86 of the German Criminal Code is applicable - essentially, whether the content serves, "an artistic or scientific purpose, or depict current or historical events."

"The decision now does not mean that the next Wolfenstein - or any title that comes out - will get an age rating from the USK with these symbols," he says. "It's always about context, and always an individual decision - case by case.

"Games will not be seen as film, because they are different - that's why we also have a different age rating body, which is the USK. They are experts about games and their interactivity... They have seen the equality of games to other media forms for a long time. I think they are quite happy to be able - finally - take this into account.

"We want to be part of the social discourse - in the face of tendencies towards discrimination, racism and anti-Semitism"

"But, of course, there will be a discussion. There is no practice in cases. They have already started creating some criteria, but in the end it will be fulfilled with more criteria after more cases develop. It will be a process."

In theory, Bethesda could now re-submit Wolfenstein II in its original form, but Falk is unsure whether publishers will choose to amend their back catalogues. Not least because, as previously stated, no game is guaranteed a rating, only the same degree of consideration that has long been applied to other cultural forms.

"It will be down to the committees in the USK," says Falk. "It will be their work in the next months and years to develop a practice, on a case-by-case basis. I guess we will have some cases within this, and some out of it. It will be interesting in the next few years to see, as it is already in films; there are films that are allowed to have those symbols, and there are films that are not on the market because they were not allowed to do so.

"It's our responsibility in Germany to have a very serious and careful look on this part of our history. The law still says, and will for many years say, that flooding the market with Nazi symbols is not something we want - it's forbidden... There will always be a discussion, and a discussion in society, about where the limitations are."

The important step taken here is that games are no longer subject to a limitation that isn't imposed on other art forms in Germany. Games, Falk points out, can now take part in discussions where references to the past and to "unconstitutional organisations" can provide much needed insight; discussions that grow more and more necessary with every passing day.

"It is important for us not just because we want the recognition in terms of the equal role, but also because we want to be part of the social discourse - in the face of tendencies towards discrimination, racism and anti-Semitism, in Germany and worldwide.

"It's our responsibility to speak up for an open and inclusive society, which we can do with our games, as an art-form."


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