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《无题鹅》游戏成功为澳大利亚游戏业获得金奖! |出海澳大利亚游戏岛群第8期

2020-01-18 22:38:14

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现在是澳大利亚游戏工作室House House的好时机。当四人团队在9月发布了期待已久的PC和Nintendo Switch的“无题鹅游戏”时,它立即成为热门。这种受欢迎程度以及最终在PlayStation 4和Xbox One上的发布,帮助该游戏的销量突破了100万。

 

扮演一个吓人的鹅,吓English一个英国小镇的想法是如此不可抗拒,以至于名人和著名音乐家也开始谈论它。与鹅相关的模因像野火一样传播。一些粉丝甚至根据游戏制作了巧妙的万圣节服装。

 

但是《无题的鹅游戏》的巨大成功来得如此突然,以至于以前制作高飞体育游戏《推我拉你》的开发者们并不确定要怎么做。

 

“这是一个很奇怪的几个阶段的过程,在最初的几天,几乎是整个一周的过程中,我们都在想,‘是的,很酷,喜欢这个游戏的人。那很棒。 “它获得了很好的评价,”无题鹅游戏作曲家丹·戈丁在接受采访时说。 “然后,我记得有一天早上我醒来的时候,克里斯西·泰根(Chrissy Teigen)在推特上发了一张她和约翰·莱昂(John Legend)的照片[购买游戏],只是-我没有参考框架来了解正在发生的事情。

 

“而且我仍然没有。从那时到现在,这简直太不可思议了。”

 

我在澳大利亚墨尔本举行的年度开发者大会“ Game Connect亚太地区(GCAP)”上了解了Golding。在GCAP上,戈尔丁(Golding)讲了关于他和众议院(House House)如何为他们的非常规游戏提供动态配乐的信息,该配乐会根据您的动作而减慢或加剧。正如GamesBeat记者杰夫·格鲁布(Jeff Grubb)所指出的那样,音乐是《无题鹅游戏》如此有趣的主要原因。



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Untitled Goose Game’s success hatches golden eggs for Australia’s gaming industry

 

It’s a good time to be Australian game studio House House. When the four-person team released the long-awaited Untitled Goose Game for PC and Nintendo Switch in September, it became an instant hit. That popularity, along with its eventual release on PlayStation 4 and Xbox One, helped the game honk its way past 1 million in sales.

 

The idea of playing as a dastardly goose who terrorizes a small English town was so irresistible that even celebrities and famous musicians started talking about it. Goose-related memes spread like wildfire. Some fans even came up with clever Halloween costumes based on the game.

 

But Untitled Goose Game’s massive success came so fast and sudden that the developers, which previously made the goofy sports game Push Me Pull You, weren’t quite sure what to make of it all.

 

“It was this weird, several stage process where for the first few days, almost the first whole week, we’re like, ‘Yeah, cool, people like this game. That’s great. It’s getting good reviews,’” said Untitled Goose Game composer Dan Golding in an interview. “Then I remember one morning I woke up and Chrissy Teigen had tweeted out a photo of her and John Legend [buying the game] and was just — I have no frame of reference to understand what’s happening.

 

“And I still don’t, really. It’s just been kind of weird from then on out.”

 

I caught up with Golding during Game Connect Asia Pacific (GCAP), an annual developer conference that takes place in Melbourne, Australia. At GCAP, Golding gave a talk about how he and House House came up with the dynamic soundtrack for their unusual game, which slows down or intensifies depending on your actions. As GamesBeat reporter Jeff Grubb pointed out, the music is a big reason why Untitled Goose Game is so entertaining.

 

 


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