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Epic Games游戏《堡垒之夜》新章节:皇家战役-完美风暴|出海美国游戏岛群第4期

2019-07-29 22:00:39

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在过去的两个赛季里,《堡垒之夜》世界杯的影响力越来越大。但是,尽管许多玩家都将目光锁定在战利品上,但Epic Games仍在继续创造能够改变游戏规则的物品和武器,以保持新鲜感,同时也在不断地改变地图,以保持玩家的好奇。


第8季:大爆炸


最近几个月,中国的辩护速度和文化狂热已经趋于稳定。游戏本身还在不断更新地图,第八季引入了一个新的主题,包括海岛、忍着和一座巨大的火山,让一切焕然一新。


新的通风口可以让玩家快速地重新发射到空中并滑行到新的位置,同时还引入了一种更独特的交通工具——Baller,一种带有抓握系统的陀螺仪驱动球。随着火山内部和周围以及地图上其他区域的特征出现,越来越多奇怪的故事开始浮出水面。


在DGCC 2019年大会上,Epic Games首席执行官Tim Sweeney也宣布,《堡垒之夜》的玩家数量已经超过2.5亿,并在游戏中实现了超过1000万的玩家竞争。


在2019年3月,舞蹈诉讼被撤销,因为各种诉讼当事人要么放弃,要么开始进行版权注册程序来支持他们的诉讼。今年4月,又出现了一桩与上述说法类似的新诉讼,不过诉讼内容有所不同。


虽然早起的诉讼在很大程度上被认为很难胜诉,因为舞蹈有不受版权保护的法律历史,但新的“sax man”案似乎更有分量。表情符号中包括表演舞蹈时眼周萨克斯管的角色,这为围绕相似权而非舞蹈版权的诉讼开启了可能性。该案正在审理中。


今年四月,世界杯资格赛正式拉开帷幕。在为期10周的在线比赛中,单人赛和双人赛都将在纽约争夺一个名额,争取7月底的3000万美元奖金池。每周一次的锦标赛都有自己的100万美元奖金池可供争夺,这引起了很多专业团队和主播的注意。

但公司也认为,一些最大的热门(如Turner ‘Tfue’ Tenney)提前进入决赛,使得他们在世界杯临近之前不太愿意把精力集中在《堡垒之夜》上。


今年5月,去年的《灭霸复仇者联盟》对接活动也结束了。今年,《复仇者联盟》又举办了另一场活动,不仅有灭霸和《无尽战争》,还有一系列以复仇者为主题的设备。当《复仇者联盟:终局之战》发行时,《堡垒之夜》也在电影中出现了一个有趣的场景,雷神索尔威胁要飞到一个有毒玩家的房子里砍掉他门的手臂。


4月底,有关Epic Games支付电子竞技费用的速度以及沟通过程的混乱引发了投诉。Epic表示,银行信息和其他错误都是玩家自己造成的,但该公司承认,该系统可以改进,公司正在升级其支付跟踪系统,使其更加清晰和有效。


5月1日,Epic Games宣布了一项重大的收购,收购了《火箭联盟》的开发商Psyonix。《火箭联盟》是一个规模小但颇受欢迎的电子竞技项目,因其潜在的主流跨界吸引力——“汽车足球”而广受好评,许多人将此次收购视为该项目加速其作为一个重要电子竞技地位的一个机会。


第九季:未来等待


第九季带我们来到今天并且真的是在未来。季的变化将游戏推向了该岛的未来版本,地图的许多区域都发生了巨大的变化,同时增加了一些新功能,比如一系列用于快速旅行的风洞。

商业合作继续升温,官方在5月中旬举办了John Wick活动,庆祝第三部电影的上映,紧接着耐克,乔丹品牌也加入其中。


与此同时,最大的电子竞技网站之一的Turner ‘Tfue‘ Tenney和他的团队FaZe Clan之间宣布了一起重大诉讼。在诉讼中,Tenney声称他在2018年4月签署的合同是“极度苛刻、繁重和片面的”。在这笔价值3000万美元的世界杯上,如果Tenney在世界杯之前推出该组织,风险就会很高。


正如《堡垒之夜》成功颠覆了电子竞技大会的许多现状一样,这场诉讼似乎也将改变streamers和电子竞技组织之间的交易格局。


Epic Games在6月又进行了另一项有趣的收购,收购了社交视频应用程序Houseparty。Epic首席执行官Tim Sweeney表示这款应用和它的团队将有助于打造“更有趣、更共享的体验”。


2019年E3展上,《堡垒之夜》Pro-Am赛事回归,尽管该活动的制作规模甚至超过了2018年,但观众统计数据显示,粉丝的兴趣没有第一次那么大。与世界杯资格赛的冲突也让一些受邀的职业主播感到不安,因为这可能会影响他们晋级的努力。

游戏内的故事事件继续升级到史诗级的规模,一个巨大的怪物从游戏地图的极地山峰区域中爬了出来,一个巨大的机器人正在前火山的遗址上慢慢建造。世界杯开幕前的周末倒计时导致了怪物和机器人之间的“最后决战”,这是另一场现场比赛的直播,导致了地图的更多变化。


随着《堡垒之夜》世界杯的到来,标志着电子竞技两年来行业主导地位的成功和电子竞技史上最高奖金的顶峰,一些盔甲上的裂痕已经开始显现。


流媒体观众人数继续有最大的流媒体占据主导地位,与世界杯相关的官方电子竞技流媒体并没有抢风头。2019年第二季度,Twitch的收视率首次下降,主要原因是《堡垒之夜》的收视率下降。随着《英雄联盟》电子竞技游戏以及一款全新的自动战斗类游戏《英雄联盟自走棋》的问世,Riot Games重新回到了极度排行榜的首位,迅速吸引了大批玩家。


《堡垒之夜》世界杯比庆祝迄今为止的成功和奖励精英队员的对比赛的投入更重要。它还需要为游戏探索提供新的承诺和新视野。


英文:

Fortnite: Battle Royale – The History Of A Perfect Storm, Part Four


Over the last two seasons, the Fortnite World Cup has loomed large. But while many players have had eyes firmly on chasing the prize, Epic Games  continued to create game-changing items and weapons to keep things fresh, as well as major map changes to keep players guessing.


Season 8: A Big Bang


The rate of change and cultural craziness has been stabilizing in recent months. The game itself is still seeing big map updates, and Season Eight brought in a new theme with pirates, ninjas, and a giant volcano to shake things up again.

New air vents allowed players to quickly relaunch themselves into the air and glide to new locations, while one of the more unique vehicles yet – The Baller, a gyroscopic driveable ball with a grappling system – was also introduced. And more weird stories began to reveal themselves as features appeared in and around the volcano as well as in other areas of the map.


At GDCC 2019, Epic Games CEO Tim Sweeney also announced that Fortnite had passed 250M players and was achieving over 10M concurrent players in the game.


In March 2019, the dance lawsuits were withdrawn as the various litigants either backed down or began copyright registration processes to bolster their case. In April, another new lawsuit emerged along the same argument lines, but with a twist.


While the earlier lawsuits were largely considered difficult to win because dances had a legal history of not being covered under copyright laws, the new ‘sax man’ case seemed to carry more weight. The emote included the character playing a saxophone while performing the dance, which opened the potential for the case to be fought on likeness rights instead of dance copyright. That case is ongoing.


April was also the official beginning of the World Cup qualification process, with ten weeks of online tournaments across both solo and duos to win a place in New York to fight for the $30M prize pool at the end of July. Each weekly tournament had its own $1M prize pool up for grabs too, which saw a lot of attention from pro teams and streamers.

But it has also seen drop-offs as some of the biggest streamers, such as Turner ‘Tfue’ Tenney, qualified for the finals early, giving them less incentive to focus hard on Fortniteuntil closer to the World Cup itself.


In May, the loop was also closed on last year’s Thanos Avengers tie-in event. This year another Avengers event took place, with deeper gameplay featuring not only Thanos and the Infinity Gauntlet but also a range of Avengers-themed equipment. When Avengers: Endgame was released, Fortnite also appeared in the film in a fun sequence that featured Thor threatening to fly to a toxic player’s house and rip their arms off.


At the end of April, complaints emerged around the speed of esports payments being made by Epic Games, as well as confusion around the communication process. Epic suggested bank details and other errors were made by players but accepted that the system could be improved and that the company was in the process of upgrading its payment tracking system to make it clearer and more effective.


Epic Games also announced a big acquisition on May 1, buying Rocket Leaguedeveloper Psyonix. Rocket League has been a small but popular esport, well regarded for its potential mainstream crossover appeal being “soccer with cars”, and many have seen the purchase as an opportunity for the game to accelerate its status as a serious esport.


Season 9: The Future Awaits


Season Nine brings us up to today. And literally into the future. The change of season pushed the game into a futuristic version of the island, with big changes to many areas of the map as well as new features like an array of wind tunnels for fast travel.

Commercial tie-ins continued to ramp up, with an official John Wick event to celebrate the release of the third film in mid-May, followed immediately by a Nike Jordan brand tie-in


At the same time, a major lawsuit was announced between one of the biggest Fortniteesport streamers, Turner ‘Tfue’ Tenney, and his team FaZe Clan. The suit saw Tenney claim that his contract, signed in April 2018 was “grossly oppressive, onerous, and one-sided.” With a slice of the $30M USD World Cup on the line, the stakes were high should Tenney exit the organization ahead of that event.


And just as Fortnite had managed to upend a lot of the status quo in esports conventions, this lawsuit looks set to change the landscape for deals between streamers and esports organizations.


Epic Games made another interesting acquisition in June, buying social video app Houseparty. Epic CEO Tim Sweeney suggested the app and its team would help to build “more fun, shared experiences” than they would alone.


E3 2019 saw the return of the Fortnite Pro-Am event, but while the occasion was an even bigger production than 2018, the viewership stats suggested fan interest wasn’t as big as the first time around. A clash with World Cup qualification matches also made some of the invited pro streamers upset at the potential interruption to their efforts to qualify.

In-game story events continue to dial up the epic scale, with a giant monster ripping itself out from within the Polar Peaks region of the game’s map, and a gargantuan robot slowly being built at the site of the former volcano. A countdown to the weekend before the World Cup led to a “Final Showdown” between the monster and the robot, another live in-game event that caused yet more changes to the map.


With the Fortnite World Cup now upon us, marking the culmination of two years of industry dominating success and the biggest prize purse in esports history, some cracks in the armor have begun to appear.


Stream viewership numbers have continued to be dominated by the biggest streamers, with the official World Cup-related esport streams not stealing the spotlight. Q2 2019 also saw Twitch’s first ever decline in viewership, largely attributed to a decline in Fortnite numbers. Riot Games returned to the top of the quarterly charts, with League of Legends esports along with the arrival of a new auto-battler genre game, Teamfight Tactics, building its audience quickly.


The Fortnite World Cup event will be far more important than a celebration of the success to date and a reward for the elite players’ commitment to the game. It will also need to deliver new promises and new horizons for the game to explore.

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